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	SLI Shootout 
	
	GeForce 
	6600GT vs. 6800GT 
	mini-review 
      Dr.
      John
       
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	    The 
	purchase of the original PC 3D graphics card maker 3dfx by NVidia several 
	years ago seemed to result in a hybrid technology that often made NVidia 
	graphics chips somewhat more unwieldy and inelegant when compared with ATI 
	chips. The original GeForce FX 5800/5900 series cards in particular seemed 
	bulky, hot, noisy and somewhat underpowered for their price range. But the 
	new GeForce 6 series is a different story. These newer chips are both fast 
	and elegant. The culmination of the marriage between 3dfx and NVidia 
	technology has surfaced with the GeForce 6 line of PCI-express cards in the 
	form of SLI, or Scalable Link Interface. This technology began with the 3dfx 
	Voodoo2 line of video cards 6 or 7 years ago. Back then the technology was 
	known as Scan Line Interleave (SLI), and operated in a similar fashion to 
	the current SLI, by having each of two video cards render alternate lines of 
	the video image. 
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        I 
	am going to take a quick look at what NVidia calls its “performance” line of 
	SLI cards (6600GT series) and its “enthusiast” line of SLI cards (6800GT and 
	Ultra series). The biggest difference between the two series is the memory 
	interface. The 6600 series has a 128-bit interface, whereas the 6800 series 
	has a 256-bit interface. Both use DDR3 graphics memory (in GT or Ultra 
	models), but they are based on different graphics chips. The 6600 models 
	(NV43 chip) are based on a 0.11 micron manufacturing process, whereas the 
	6800 models (NV40 chip) are based on a 0.13 micron process. The 6800 series 
	has 16 pixel pipelines, whereas the 6600 series has only 8 pipelines. This 
	will turn out to have a major impact on the benchmarks. | 
   
  
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          Currently, ATI is working on their 
		own "catch-up" version of SLI which they call "Crossbow". While early 
		benchmarks look great, ATI has a ways to go before they get their 
		dual-card setup to market. For the time being, NVidia rules the high-end 
		of the PC video gaming market.    
		The two video cards are pictured below:  | 
   
  
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	Asus N6600GT 
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	Asus N6800GT 
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          Taking 
		a look at the cards I tested from Asus, it is clear that they are very 
		different beasts. The N6800GT cards have a power connector at the back 
		edge, whereas the N6600GT cards do not. The 6800 cards are also 
		substantially larger and heavier, and will take up quite a bit of space 
		in your system. To purchase two of these cards you are going to have to 
		fork over some substantial cash, about $500 for 2 of the N6600GT cards, 
		and about $800 for 2 N6800GT cards. And of course you’ll need an 
		SLI-capable motherboard with 2 PCI-express graphics slots. For this 
		round of testing, I am using the Asus A8N-SLI Deluxe motherboard. 
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	Setup:  
    The setup I tested on included: 
    Asus A8N-SLI Deluxe 
	with Athlon FX55 CPU (2.6GHz, 1MB cache) 
	2GB of PC4000 Crucial 
	Ballistix DDR (2x1GB) 
	Adaptec 39320A-R SCSI 
	controller 
	2 x 140GB 15K rpm 
	Fugitsu U320 SCSI drives 
	Antec P160 enclosure 
	with Antec 550W TruePower power supply 
	NVidia 71.89 drivers and DX9.0c 
	Windows XP Pro w/ SP2 
	(For testing the AGP version of the 6800-Ultra card, I 
	used an Athlon FX3200+ on an A7N8X-Deluxe motherboard with 1GB Ballistix 
	PC4000 DDR, two U320 15K rpm SCSI drives and Windows 2000 w/SP4) 
	NOTE: The Antec P160 
	enclosure is a very nice case, but the placement of the first PCI-e slot on 
	the A8N-SLI motherboard is such that the DVI connector on the primary 6800 
	card is partly obscured by a portion of the case. Many PC enclosures will 
	not have this problem, but some will make for a tight fit when you 
	try to connect your monitor to the primary 
	video card. 
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    The Cards: 
     Asus AGP V9999 Ultra 
	GeForce 6800-Ultra card (425MHz/1100/MHz) 
	2 x Asus PCI-e N6600GT 
	GeForce 6600 GT cards in SLI configuration (520MHz core/1100MHz memory) 
	2 x Asus PCI-e N6800GT 
	GeForce 6800 GT cards in SLI 
	configuration (350MHz core/1000MHz memory) 
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       Just 
	looking at the MHz numbers on the contenders, you might think that the 
	6800GT cards would be underpowered. You would be wrong. Due to the 256-bit memory 
	interface, and the 16 pixel pipelines per card, the SLI 6800GT setup has 
	enormous parallel processing capacity and bandwidth. So the slower clock 
	speeds as compared with the 6600GT cards are deceiving.  Both cards are 
	single-slot designs, and have reasonably-sized heat sinks and fans. 
	Installing the two cards was relatively simple. The only difference is that 
	the 6800 cards need to be hooked to the power supply, and they use power 
	cable adapters that come with the cards. The 6800GT cards have two DVI 
	outputs on the back, whereas the 6600GT cards have one DVI and one 15-pin 
	VGA connector. SLI motherboards come with a special SLI connector that goes 
	from one GeForce card to the other, as you can see in the picture below. 
	Also, on the Asus A8N-SLI Deluxe motherboard, there is a small two-edged 
	circuit board between the two PCI-e slots that needs to be installed one way 
	for a single PCI-express card, and the other way for a dual-card SLI setup. 
	  
	  When you first start up Windows 
	after installing the NVidia drivers, it will detect the SLI configuration 
	and ask you if you want to enable SLI. This feature can be turned on and off 
	in NVidia's driver setup menu.   | 
   
  
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    Benchmarks: 
	   First off I tested Direct X 7/8 
	performance using 3D Mark 2003se. Below, the brown bars are for a single 
	6800-Ultra card, the light blue is for the 6600GT-SLI, and the dark blue for 
	the 6800GT/SLI. Where the light blue bars are missing, the cards either gave 
	an out of memory error, or I stopped testing above a certain resolution. The 
	3 resolutions in all graphs below are: 
	1024x768x32-bit 
	1280x960x32-bit 
	1600x1200x32-bit 
	   I tested these with 1) optimal 
	conditions (trilinear filtering and no antialiasing) 2) 16x anisotropic 
	filtering and no AA, and 3) 16x anisotropic filtering plus 4x AA.   | 
   
  
    
     
	   In the default configuration, the 6800GT 
	SLI setup almost topped 20,000 3D Marks (2003) at 1024x768 32-bit, which is 
	an exceptionally good score. The 6600GT SLI setup at default values achieved 
	a very respectable 15,000 3D Marks at the benchmark's default 
	settings. This easily beat the 6800 Ultra card in an 8x AGP slot. 
	   Notice how the light blue bars 
	(6600GT-SLI) with 16x anisotropic filtering and 4x AA is lower than the 
	single AGP 6800-Ultra score (brown bars). At 1600x1200 with 4 x AA the 
	6600GT cards ran out of memory. So while it is obvious that the 6600GT cards 
	offer some decent performance at lower resolutions when AA (antialiasing) is 
	disabled, they become almost worthless at high resolution with AA enabled. 
	   Next, I took a look at DirectX 8/9 
	performance in 3D Mark 2005, a benchmark known for its brutal assessment of 
	video card performance.   | 
   
  
    
     
	   The stand-alone AGP 6800-Ultra card gets a 
	score of a little over 5000, which isn't too bad. The 6600GT SLI setup got 
	over 6000 3D Marks in 3D Mark 2005, but the 6800GT SLI setup scored almost 
	9000. 
	   Again, at higher resolutions with 4xAA 
	enabled, the 6600GT-SLI setup did not fare well. I got an out of error 
	message at 1280x960 with 4xAA turned on. I did not even bother 
	testing these cards at 1600x1200 with 3D Mark 2005.     
	   Next I compared the two SLI setups in 
	Aquamark3, a benchmark which is getting a little old now, but still gives 
	some good data.  | 
   
  
    
     
	   At lower resolutions, both cards maxed 
	Aquamark3 out, but at higher resolutions, with 4xAA enabled, the 6800 cards 
	edged the 6600GT cards out.   | 
   
  
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       Finally, I wanted to look at overclocking 
	the two SLI setups using Powerstrip (Entech). 
	I compared the results in 3D Mark 2003 and 2005. 
	   First up, I tried overclocking the core 
	and memory on the 6600GT cards (default values = 520MHz core, and 1100MHz 
	DDR3 memory). At default values, the cards turn in a score near 15,000. 
	Boosting the core from 520MHz to 531MHz increased the score by almost 200 
	points, and another 10MHz boost raised the score to around 15,300 3D Marks. 
	   In general, increased core speeds gave 
	larger performance boosts than increased memory speeds. In all, I was able 
	to overclock the 6600GT SLI setup to 550/1152 without any problems. This 
	gave me an approximately 5% boost in speed, which is nice, but no big deal. 
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	When I tried overclocking the 6800GT SLI setup I was surprised to find that 
	it had been very conservatively clocked by Asus. The default values are 350 
	core and 1000 memory. Performance increases in 3D Mark 2003 and 2005 are 
	shown below.  | 
   
  
    
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	Again, core speed boosts provided larger increases in benchmark scores than 
	boosts in memory speed. I was able to get the cards to 400MHz core/1099 
	memory, without any problems in stability or image quality. This boosted the 
	score in 3D Mark 2003 from around 19,250 to around 21,200 (~10%), and from 
	about 8900 to about 9810 in 3D Mark 2005 (~10%). 
	   A 10% boost in speed without stability 
	problems is a nice addition to this overall excellent graphics platform. 
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       I would be remiss not to point out that 
	current drivers do not permit dual monitor output with an NVidia SLI setup, 
	but that is supposed to be corrected with future driver releases. 
	   In conclusion I can say that NVidia's SLI 
	solution at the high end of the line is the fastest 3D gaming solution on 
	the market by a significant margin. However, it is expensive and has 
	definite drawbacks, including the lack of dual-monitor support and a limited 
	degree of expandability on dual PCI-e motherboards, which usually have only 
	2 or 3 additional PCI slots for SCSI, sound and video capture cards. 
	   As far as gaming is concerned, I've 
	been playing games for several days each with the 6800GT and 6600GT SLI 
	setups, and both had great performance at 1024x768x32 without any antialiasing. 
	The 6600GT card did not do well with AA on, or at high resolutions. However, 
	the 6800GT-SLI setup pretty much takes whatever I throw at it, and delivers 
	exceptional image quality. Games like Half-Life 2  run fantastically at 
	1280x960 with all options set to high. Gameplay is seamless. If I throw in 
	4x AA I still get excellent performance, but with the occasional hiccup when 
	entering new areas. Games that gave my AGP 6800-Ultra card a hard time at 
	1280x960 would play without hesitation using the 6800GT-SLI setup. 
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    Conclusions: 
	    NVidia has come up with an expensive, 
	but very powerful 3D graphics solution in their GeForce SLI lineup. After 
	spending a lot of time with the 6600GT-SLI setup I can say it is not a 
	particularly good option for high resolution gaming, which in part defeats 
	the purpose of having a fast gaming system. The lack of dedicated onboard 
	memory, and the reduced bandwidth end up hurting these cards significantly 
	when they are asked to move large amounts of data. 
	   In contrast, the exceptional bandwidth 
	and parallel processing power of the 6800GT setup was impressive under heavy 
	load. The new NVidia drivers will let you observe the load balance between 
	the two cards, which is pretty cool, but for the most part the load stays 
	very balanced during gameplay so I'm not sure how informative the utility 
	is. 
	   I am having a great time playing games 
	on the 6800-SLI setup like Half Life 2, Brothers in Arms and other new 
	games, and I'm really looking forward to Battlefield 2 which should be out 
	any day now. This is as good as you can do now in PC gaming graphics, but 
	that doesn't mean that things aren't going to change quickly. NVidia has new 
	cards about ready to go, and ATI has new SLI-capable cards coming in a few 
	months. So the bottom line is that SLI will only get better and cheaper over 
	the next 6 months as the competition heats up, so waiting, as always, is a 
	good idea.  | 
   
  
    
       
      
        
          
            
			GeForce 6800GT Pros 
              
                - Scary fast gaming
 
                - 256-bit 256MB DDR3 memory per card
 
				- 16 pixel pipelines
 
				- Fastest gaming setup available
 
				- Overclocks very well
 
				- Good at high resolutions and with AA 
				enabled
 
               
              GeForce 
				6800GT Cons  
              
                - Very expensive video solution
 
                - Requires a PCI-express motherboard
 
				- Takes up lots of space, and requires 
				two additional power connectors
 
                - DVI connector requires adaptor for CRT 
				monitor that may be partly blocked in some PC enclosures. 
 
               
              GeForce 
			6600GT Pros 
              
                - Less expensive alternative to dual 6800 
				cards
 
                - Great performance at lower resolutions
 
                - Overclocks OK
 
                - Doesn't crowd the inside of your 
				computer
 
               
              GeForce 
				6600GT Cons  
              
                - Still pretty expensive
 
				- 128-bit memory interface
 
				- only 128MB memory per card
 
				- only 8 pixel pipelines instead of 16
 
                - Does not do well with AA enabled
 
                - Not enough DDR3 memory for high 
				resolution gaming. 
 
               
               
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              RATINGS: 
              Dual GeForce 
				6800GT SLI 
              Price:
              Approximately $800 US retail for 2 cards 
              Rating,
              :  4.6 out of 5 smiley faces (92%) 
				 
              :) :) :) :) +    
				GeForce 
				6600GT 
              Dual GeForce 
				6800GT SLI 
              Price:
              Approximately $500 US retail for 2 cards 
              
				Rating, :  3.9 out of 5 smiley faces (78%) 
				 
              :) :) :) + 
				Availability:
              	Good 
               
               
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      © Copyright, June 10th, 2005 KickAss
      Gear
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