Unreal Tournament 2003 demo is finally
      out, and available for a free download. You can get it at just about any
      file download site, as well as at places like NVidia.com (link).
      Be prepared to download 100MB of data.  
      One nice little addition to UT2003 demo
      is that it has a built-in benchmark utility.  You can find the
      benchmark in the system subdirectory for the game after it installs. 
      The file is appropriately named 'benchmark.exe'.  Run this file,
      select the resolution you want to benchmark, and it will go through 4
      different demos, 2 are "flyby" and 2 are "botmatch"
      demos.  The flyby demos give you an idea of how high frame rates
      would be without bots, while the botmatch demos give you an idea of what
      kind of fps you can expect while actually playing the game.  
      The good thing about this little utility
      is it lets people try the game with their video cards and systems to
      determine if the hardware will be able to play the full game with high
      detail and resolution settings. I decided to test out two systems here to
      see what they would do with the demo.  The first system was an Athlon
      XP 2000+ with a GeForce4 4400 card and 512MB of PC2100 DDR DRAM.  The
      other system was a T-bird Athlon at 1.4GHz with a GeForce3 Ti200 card and
      256MB of PC2100 DDR DRAM. Both systems were running Windows 98SE, Direct X
      8.1, and the 29.42 reference drivers from NVidia. 
      In general, Unreal Tournament is not a particularly
      good benchmark in and of itself.  This is because there are so many
      background activities, including complex bot artificial intelligence,
      that most systems give fairly low scores relative to other first person
      shooters.  The new demo is no different.  As you can see by
      looking at the two graphs below, frame rates are quite low compared with
      games like Quake III Team Arena.   
      The top graph is for the
      "flyby" demos without any bots, and are not indicative of the
      frame rates you could expect in the actual game.  The bottom graph is
      for the "botmatch" demos, and should represent the average frame
      rates you would get while playing the game.  Average means that there
      will be substantially higher frame rates at some times, and substantially
      lower frame rates when many bots are on screen and firing weapons.  
      Even with an Athlon XP 2000+ (1.66GHz)
      and a GeForce4 Ti4400 card, the average fps in the botmatch demos never
      exceeded 50fps, which is very low for an average.  The interesting
      thing was that even at a resolution of 1600x1200, the fps didn't drop
      below 40fps.  Also notice that with the GeForce3 Ti200, the frame
      rate never exceeded 41fps at any resolution.
       
      
      
       
      
        
      Now that you've seen the results, your next
      question might be, "but how is the gameplay on these
      systems?"  The answer is, I could turn on all detail settings
      with the GeForce4 4400 system, and still have acceptable frame rates in
      the game at 1024x768x32bit color. With the GeForce3 Ti200 system, I had to
      turn one or two detail settings down one notch to keep frame rates smooth
      during firefights.  And the graphics still looked very good at those
      settings. 
      In-Game
      Framerates: If you want to know how to activate the in-game
      frame rate counter, here's how.  Open up the console (use the tilde
      key ~), and type in the words  
      stat fps 
      and hit the enter
      key.  Now you will get a continuous readout of the current and
      average fps in the upper right of the screen. This lets you see how the
      actual frame rates change with different settings. 
      So the bottom line is,
      if you have an Athlon system running at 1.2GHz or above, (or a P4 1.7GHz
      or above) and a GeForce 3
      card (200 or 500), or an ATI Radeon 8500, you'll be able to play the game
      without upgrading your system.  I did not test MX cards yet, so I
      can't say for certain, but my guess is that if you have a GeForce MX card,
      you will want to upgrade in order to play UT2003 with acceptable detail
      settings. I tried playing the game with all details and graphics settings
      turned off, and I must say it really resulted in a very noticeable loss of
      eye candy.  The game was still fun to play, but it lost much the draw
      that the new game engine provides. 
      I'm going to rate this
      demo a 5 out of 5 smiley faces.  Epic and Atari did a very good job,
      and I expect this will be the major first person shooter that gamers will
      be playing until Doom III comes out. I recommend using the instagib
      mutator if you want a really frantic fragfest. :) :) :) :) :) 
      Dr.
      John
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