| Introduction: 
      Microsoft has just released DirectX 8.0, and everybody
      wants to know how much it will speed up Direct 3-D games. Well we decided
      to do a few quick tests just to see if there was any improvement in
      performance at all.
       For an overview of the new features in
      version 8 go here. 
      Most of the new features in DirectX 8 are improvements to the applications
      programming interface or API. That helps programmers add special effects
      to the games they are writing. Other architectural changes include the
      integration of DirectDraw and Direct 3-D. But to the end-user this will be
      invisible. Microsoft indicates that DirectX 8 has support for the T-buffer
      cinematic effects available on Voodoo 5 cards, but currently no games have
      these capabilities built-in. 
      
      For the first round of testing I decided to use a Voodoo
      5 5500 card running on a Pentium III at 633 MHz. Performance-wise this is
      a midrange system, so the results should pertain to a large number of
      gamer's systems. The system has an Abit BF6 motherboard with 256 MB of
      SDRAM, and the AGP aperture was set to 64 MB. The Voodoo 5 card was
      overclocked from 166MHz to 180MHz.  For testing Direct 3-D
      performance I used 3-D Mark 2000 version 1.1. 
      I started out with the last version of the official
      Voodoo 5 drivers, version 1.03.00 running under DirectX 7.0a. Then I
      switched to DirectX 8.0 using the same drivers. Finally, I upgraded to the
      just released DirectX 8-compatible Voodoo 5 drivers, version 1.04.00. The
      graph below shows the performance of the Voodoo 5 card under those three
      conditions. 
        
      As you can see, the numbers are so close that it
      is almost not worth showing them. The variation was well within the
      statistical margin of error for each run. So there you have it. With a
      Voodoo 5 card you can expect to see absolutely no change in performance.
      But remember, Microsoft was not trying to tweak DirectX, they were trying
      to add new capabilities and improve the programming interface. 
      Summary: 
      I'll give Microsoft the benefit of the doubt here. The list of
      improvements and changes is impressive, but the changes will only become
      noticeable to gamers when new games come out with support for the new
      features.  If you have a Voodoo 5 card, DX 8 gives you support for
      the T-buffer. So when new games come out soon that can use the T-buffer,
      you will be ready to go. 
       
      
        
          
            Pros: 
              
                - New programming features will make
                  upcoming games look and run better
 
                - T-buffer support
 
                - support for larger 3-D environments
 
               
               
             | 
           
          
            Cons: 
              
                - Doesn't boost performance in existing
                  D3D games
 
               
               
              Rating, : 
              4.3 out of 5 smiley faces 
              :) :) :) :)+ 
              Download
              Here 
             | 
           
        
       
      Copyright November 13th, 2000  |